I have bought a Playstation Vita. Actually I traded my 3DS for a vita. So far, I have been playing Rayman on it. Some other titles, but Rayman mostly. It is Fuckings great!
The online store of the vita offers some psp titles that have been made vita compatible. One of them is a Super Monkey Ball game. I had Super Monkey Ball on gamecube, and it is one of my all time favourite games. It has such high regard with me, that it is a game I want to emulate, or be heavily inspired from. This should not come as a surprise as the tentative name for the game I’m working on is “Super monkey Snake”. And so far there is no monkeys in my game ;)
In Rayman, levels are populated with the usual platform elements. Enemies you can jump on, enemies you can’t jump on, avoidable areas like spiky stuff, chasms, platforms and pick-ups, stuff to collect.
Now, I have never been a fan of hiding stuff or having lots of collectable shit. Running around searching for 99 pieces of a jiggsaw puzzle hidden away in some gamefaqs-described corner of the game, does not sound like fun, it sounds like OCD.
The great thing about how Rayman makes this work, the way it makes me want to 100% a level, is that it’s often very visible, very easy to see the alternative routes of a level. It’s not up to you to search forever. To get 100% and get everything, you just have to play the level in a riskier/harder way. You have to wall jump between spiky death traps to grab that nice gold coin, you have to really time your platform jumps to reach some special place with bonus items.. Or you can choose not to, and just run through the level without getting the 100%, and then going back to it at a later time.
The levels never feel random, and they look seriously awesome.
NOW
CONTRAST THIS
TO THE UNFORTUNATELY HORRIBLE
SUPER MONKEY BALL ADVENTURES :( :( :( :(
I bought super monkey ball adventures for the vita, originally released on PSP.
I was really looking forward to playing monkey ball again.
First I entered the adventure mode. That was a mistake, and I quickly managed to exit after a long pointless cutscene about monkey shit.
But they had ruined challange mode as well. I had to play the easiest levels to unlock the others. No problem. However, after playing the easiest levels I got so angry at the game. The level design is completelly bollocks. The spike in difficulty between the levels, is very very random. The controls feel wrong. A good example is level 2 or something. The first level is easy to solve, just push forward, but level 2 requires you to drop from platform to platform, and pull it all off with more luck than skill. Another of the easy levels, seems to be easy, just go forward and up some hills. The problem, is that without speed build-up , you don’t have enough speed to go uphill.
IT JUST FEELS SO WRONG!!!
I cry myself to sleep and wish they would just release a good version of Super Monkey Ball 1 on the vita, or PSN , xbox live, or similar.
And the vita, damn, it would be a good platform for Super Monkey Snake. I hope Sony opens it up for small developers.

